![]() Place the startrek2.wad file in the wad folder. Place the startrek2.gpe in the prboom directory. ![]() Star Trek Doom, totally convert Doom into a Star Trek adventure. You can find it included in Doom Pack 1 on this site: Run Doom 64 by choosing doom64.gpe.Īs stated above, the doom2.wad is needed for all of these files to work with prboom. Place the doom64.wad file in the wad folder. Place the doom64.gpe in the prboom directory. The textures aren't up to par with Doom 64, but it is still an awesome conversaion. It works with Doom 2 just like the others. Run Scythe by choosing scythe.gpe.ĭoom 64! This doom total conversion attempt to recreate Doom 64 from the Nintendo 64. Place the scythe.wad file in the wad folder. Place the scythe.gpe in the prboom directory. Maybe not quite as good as Alien Vendetta, but it's still pretty good. It also includes 32 new levels for Doom 2. Scythe is the other WAD I found that works with prboom. Place the av.gpe in the prboom directory. This is one of the best megawads released to date. It includes 32 new levels of Doom 2 action. There you can download prboom with WADs for Doom 1, Doom 2, Plutonia, TNT, and Twilight.Īlien Vendetta is the first WAD I found that works with prboom. At the bottom I included a link to NewsWeez. One other thing you'll need is doom2.wad. Just put the files in the proper folders. I didn't create these WADs, so I included the original TXT file with both of them which gives credit to the WAD creator. I thought I'd post those for people to download in case they want some new Doom levels to play. So far I've only come across a few that work. Please test and let me know of any problems or concerns.Hello, I've spent most of the night going through various Doom 2 WADs. Nailgun nails will now stick into the wall instead of sticking on the very tipįull credits are included in the WAD files themselves and alongside them in the text file. BulletPuffs added to the Nailgun nail impacts into walls Flamethrower first person sprite size adjusted Flamethrower infinite looping sound bug fixed Pistol now has a higher quality pickup sprite by using HI_START/HI_END namespace All weapons (sans Chainsaw) will raise and lower on screen twice as fast for both versions of the mod seeing how fast the weapons swapped in the new Doom made me want them to be quicker in original Doom as well, the results are refreshing Dropped items such as the Unmaker and its upgrades will no longer be crushed and vanish from the map The Super Shotgun and Devastator can now be obtained in The Ultimate Doom (in the previous version, it was actually impossible to get it in The Ultimate Doom without using cheats) The Unmaker is now even sexier than before Standard Doom 64 weapons have had minor improvements Five new weapons added in extended version: Uzi, Flamethrower, Nailgun, Railgun, and the Devastator (automatic explosive shotgun. The extended version and main mod has been finished and updated! Resources credits also go for Dreadflame,GuitarDeity and Footman for (Doom 64 WMI Redux),Midway for all Doom 64 sprites and sounds, osjclatchford and chronoteeth for the Desert Eagle pickup/side sprite wich was recolored and edited by Nevander, Aenima's Doom 64: Unabsolved shotgun pickup sprite and extra weapons,Hazebandicoot for the Unmaker upgrades drop spawn from cyberdemons/spidermastermind plus the pale blue plasma balls for the plasma guns and Cage's smoother animations of shotgun,super shotgun,chaingun and plasma rifle.And of course Nevander for doing the wad and editing,also credits are in the text file.ĭownload Version 1 here. Nevander gladly took on the offer and made it happen,so much apreciated of him for doing this. I made a thread in General about requesting a wad wich contained only the weapons of Doom 64 (for ZDoom/GZDoom) since there wasnt any wad like that on internet.
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